Interlude Part 2: Favourite Battles Pt2 (5-1)

The final part of the interlude before normality sets in again. Already in the first part of this we’ve seen destruction, Sir Killalot on fire, more destruction, controversy and did I mention destruction? But they were still only the back five, and there are certain battles that live even stronger in my mind than they do. Over the next 5 battles we’ll see- you guessed it- destruction, along with house robot flipping, robot infernos, more controversy and even Refbot falling into the pit. You can probably guess what one of them is now.

5. Firestorm 4 v Panic Attack (Extreme 2 Commonwealth Carnage)


It’s almost amazing that, despite being my favourite robot, this is the only time you’ll find Firestorm in the Top 10. It always seemed to quietly go about its business, pushing robots out of the arena left, right and centre. Things were slightly different when it came up against Panic Attack in the Commonwealth Carnage event in Robot Wars: Extreme 2.

The fight itself wasn’t what was spectacular about this fight. It was a good fight, really 50/50 between two very good robots (And a fight that could go on for a while without one robot getting torn to shreds first), until Firestorm finally got the upper hand and pinned Panic Attack against the area side wall and an angle grinder, leaving it to be counted out.

No, the fun part of this fight is what happened afterwards. Having won the battle, Firestorm decided to go after the house robots, Sgt. Bash and Mr Psycho. Bash was first on the list, and was to be honest a fairly easy victim. Mr Psycho, well he was a lot more stubborn. Bear in mind Psycho weighs 750Kg, so was no pushover, and soon Firestorm went from the hunters to the hunted.

It all looked like fairly harmless fun until, right at the end, Mr Psycho reversed onto Firestorm having just put Panic Attack into the pit. Cease is called, but Firestorm, inch by inch, start to topple Psycho until… TIMBERRRRRR! 750Kg of house robot are now laying on their side.


4. Storm 2 v Apollo (8th Wars Heat D Head to Heads)


The reboot series have served up some excellent battles, but following the same trend as Firestorm’s entry above, this battle put some excellent house robot flipping on display, courtesy of champions-in-waiting Apollo.

Once again, the fight was a real backwards and forwards, with neither robot giving the other an inch. Storm 2 were doing the pushing, with Apollo using their flipper to devastating effect. But whilst both robots were trying to get one over each other, there was also the added element that the house robots getting in the way.

Half way through the fight Apollo seem to lose drive in one wheel, leading them to go around in circles- a circle that leads them right into the path of house robot Dead Metal. You know what’s coming next- with nowhere else to go, Apollo flips them right over.

But we’re not done there, because Matilda is next. Apollo are still fighting strong, but when they find themselves beside the matriarch of doom and robot carnage, their first fighting flip only serves to tear Matilda’s back end off. Now as fun as it would be to see Matilda fight with half her bodywork, Apollo then went in and finished the job.

It was Apollo’s fight- house robots and competitors alike had to bow down. Despite being inches away from Storm 2 pushing them down the pit, Apollo went on to win the battle on a judges’ decision. And what a fight it was.

3. Storm 2 v Typhoon 2 (7th Wars Grand Final)

Storm 2 v Typhoon 2

Couldn’t have this list without one of the most controversial fights in the history of Robot Wars. The 7th wars itself was a melting pot of controversy, but this battle took the proverbial cake. It was Typhoon 2, one of the most powerful full body spinners seen at the time, versus Storm 2, the pushbot from hell and mortal enemy of Mentorn at the time.

I don’t think there was any way this fight wasn’t going to be explosive.

There were plenty of fighting words even from before the battle began. It has to be said most of the fighting words came from Ed Hoppitt, and probably wouldn’t have looked out of place in a Mayweather v McGregor press conference, but it was glorious none the less.

As for the fight, well it was really a fight of two halves; Punctuated by a small break after Typhoon 2 decided to go Pastor Maldonado on the arena side wall and tear it to pieces. For the most part, Storm 2 was withstanding the blows well, and even getting under the robot a good number of times. Things were looking up for them.

But after the cease break, things went downhill. And that’s where the controversy really starts to pick up. For one, Typhoon 2 as allowed to spin back up to speed before battle resumes, but that’s a small point. The rest of the fight was actually really entertaining to watch, if you just watch the fight, and that’s one of the reasons it’s on this list. The fight was pretty epic, between a robot with all out attack and a robot with solid armour and acts as a battering ram. Storm 2 should have won, there is no doubt in my mind about that, especially considering Typhoon 2 lost a chain from the robot and the weapon stopped working about 3/4 of the way through. Sure, Storm 2 lost a little panel from the front of the robot, but that damage was purely cosmetic.

But nope, thanks to some absolute bullshit that went on behind the scenes, including the hiding of said chain to make Typhoon 2 out to be completely damageless for the judges, to the sheer misdirection Mentorn led not only everyone in the audience or the booths but even the judges themselves. They even put canned applause over the crowd in the audio edit because everyone was booing the decision.

It was entertainment. It was bullshit, but it was still entertainment.

2. Apollo v Carbide (8th Wars Grand Final)

Carbide v Apollo Grand Final

Here’s a Grand Final that managed to pretty much avoid controversy, the complete opposite to the war that went before it. It was another classic matchup between Apollo the flipper and Carbide the invertible spinner. Both robots that had done impressively well in their heats too.

Right from the very start, this was going to be one hell of a battle. Carbide began trying to tear chunks out of Apollo (Easier said than done), whilst Apollo were more than happy to start tossing Carbide around like they had done so many other robots. Even Sir Killalot got involved early on as the two robots traded blows.

But then, the curse of Carbide’s dodgy mechanics came back to haunt them, and the bar spinner packed up. Now Apollo had the advantage, the upper hand, and they took it. Carbide were flying all over the place, a shell of the robot they started out as.

Then Apollo’s flipper stopped working fully. And suddenly the fight is even again, and Carbide are pushing back. Apollo’s flipper is jammed open so they’re not getting flips in- in the end they actually start using it like some kind of clamping jaw. The battle ends as it started, with power and aggression, just this time with Carbide stuck between Apollo and Shunt, being axed to death.

Apollo were worthy winner but battles like that, that go right to the death with both robots hanging on for their life, are simply awesome to watch.

1. Granny’s Revenge v Axe Awe (5th Wars Heat H)

Granny's revenge

Oh I couldn’t have this list without Granny’s Revenge. And it had to, had to absolutely be top of the list. It was one of the most beautiful fights I’ve witnessed, if you call watching a plastic mannequin turn into a fireball on wheels beautiful. Maybe beautiful isn’t the right word. How about… Majestic?

The thing is, we already knew Granny’s Revenge was a joke robot, but it was one of the best, most hilarious joke robots the show has ever had. And it had a fight to match. Poor Axe Awe didn’t know what to do half the time, although their first slam did break Granny’s flipper (Yes, Granny had an actual flipper). But for the most part, Axe Awe were spectators as Sgt. Bash spewed napalm all over robo grandma.

Much in the same way Diotor is covered in fur, you can’t drape rags over your robot and expect the house robot wielding a flamethrower to stay away. As soon as Bash could get in range, Granny’s Revenge was lit up like a bonfire on Guy Fawkes’ night. The funniest thing now was how long Granny decided to drive around, whilst completely engulfed in flame. As if they could actually still win the fight.

In the end, it was Refbot that put them out of their misery, pushing the burning debris that used to be a robot down into the pit. Oh but that wasn’t the end of it. The cherry on the cake came right afterwards- having pushed Granny’s Revenge down the pit, Refbot then got a taste of its own medicine by falling into the pit itself! There was a bit of help courtesy of Axe Awe, but let’s gloss over that and bask in the knowledge that Granny’s Revenge is now helping to grill the Refbot, just in time for a late evening snack.

I could watch this fight over and over again. Somebody please bring Granny’s Revenge back, I need more Granny’s Revenge in my life.

Man, Robot Wars is awesome.

With many thanks to @kayleyjay42 for suggesting this as something to do an article on. Much appreciated ūüôā

Interlude Part 2: Favourite Battles Pt1 (10-6)

After a short break, during which I have acquired a piece of paper worth ¬£27,000 (That being my degree certificate, having graduated yesterday), I am back with the second and final part to the interlude before I resume my recaps. We’ve gone through my top 10 favourite robots, now let’s do my top 10 favourite battles! No surprise if you guessed my selection is heavily weighted in favour of battles from the 5th wars onwards.

10. Hypno-Disc v Splinter (4th Wars Semi-Final 2)

Hypno-Disc v Splinter.PNG

One of the few fights here that actually happened prior to the 5th Wars, but it one that showcases the full destructive power that one robot can depart onto another. Now, Splinter was not a bad robot at all, evidenced by the fact it got to the 4th wars semi-final. But against Hypno-Disc, it stood no chance.

The thing is, Splinter actually started off fairly well, using the large bucket scoop it possessed on the front of the robot to deflect Hypno-Disc’s blows. But it could only stand up to so much, and when one hit from the disc tore the entire protective scoop off, that was it. What followed was carnage on a whole other level, until Splinter was literally a pile of scrap metal and spare parts. Even the house robots had a tug of war at the end with the remains of the robot, with Dead Metal really getting in there.

On its day, Hypno-Disc could be fierce. And that was one on of those days, when nothing in the world could have stopped that robot, and certainly not Splinter.

And if you want to watch the battle in all its glory- and just the battle- you can find it here:

9. Storm 2 v Supernova (3rd World Championship Final)

Sideways Supernova

I think one of the main reasons I enjoyed this fight so much was that it acted almost a justice for the 7th Wars Grand Final, which hadn’t happened too long beforehand. It was kind of a skewed justice as Supernova (A robot I have a lot of respect for) had to suffer instead, but at the time I was just so happy to see Storm 2 get its hands on another trophy, after another outing where it all could have so easily gone very wrong. Indeed, this match was almost more confusing that anything, with both robots spending time on its side, up against the wall where it couldn’t do anything. In my heavily biased opinion, Supernova should have been counted out when Storm 2 trapped them against the angle grinder, but alas I am not a judge.

Supernova for their part were still entertaining, not shy to go for an attack and putting some nasty dents in Storm 2’s rock solid armour. Even when they were trapped, Supernova’s disc was powerful enough to rip up the arena floor.

This battle was as interesting as it was confusing, but to me it was also rather enjoyable.

8. Tornado v Pussycat (Robot Wars Extreme All Stars)

Killalot Fire

I remember this fight for one thing and one thing only- Sir Killalot catching fire. I actually forgot where the fight had come from, I just remember that moment. It was glorious to see the brute of the arena suddenly catch alight and turn into a giant fireball. Just glorious.

The fight itself was good fun too, even if it takes a backseat in my mind. Tornado dominated in a way that you would come to expect from it, and the experienced Pussycat didn’t really stand a chance. I mean, how many robots could cause Pussycat to lose a wheel? (Not Tornado, ironically, seeing as it was the angle grinder that took the wheel off).

We do, however, have Pussycat to thank for our lord and master Sir Killalot catching fire, having severed a few hydraulic lines earlier in the fight. But, as fun as this fight was, it wouldn’t have been anywhere are memorable if Sir K hadn’t turned into a blazing inferno.

7. Razer v Widow’s Revenge (5th Wars Heat K)

Razer v Widow's Revenge

This fight was so much fun just because of the premise of it, even if that premise was somewhat fabricated. It was husbands and boyfriends versus wives and girlfriends as Razer took on Widow’s Revenge, in a fight that was no doubt chosen to be a ratings booster for the show. Didn’t stop it being great fun though.

I don’t think there was any doubt as to who was going to win the fight, and dare I say the Widow’s Revenge robot was designed in such a way as to make it oh so destructive when Razer decided to bring the pain. And bring the pain Razer did, rendering the robot utterly worthless inside the first minute and a half. If that wasn’t bad enough, Matilda then came along and made things about 10x worse for the WR girls.

I think above all else, one of the main reasons I remember this fight is the back and forth between teams whilst being interviewed. For early 2000s the banter level wasn’t so cringeworthy I had to turn away from my laptop, so I could have quite a good laugh at what they were saying.

I mean, the Widow’s Revenge weapon was a rolling pin. A fucking rolling pin.

6. Panic Attack v Terrorhurtz (6th Wars Heat I)

Terrohurtz S6 V Panic Attack

I talked a little bit about this when I was talking about Terrorhurtz in my “Top 10 Favourite Robots”, and that’s because it’s a battle that really sticks with me. Panic Attack were veterans, 2nd war winners and legends of the show, but they had been enduring a tough time after problems with their new design. Terrorhurtz on the other hand were only getting better, and despite a somewhat manic robots they looked very, very good. So that made this a matchup you didn’t want to miss. Could the veterans rally around and fight back despite their aging robot, or would the surprise package of the heat claim yet another victim.

In the end, it was easy. Terrorhurtz were utterly relentless, battering a slow and sluggish Panic Attack into submission. It was a performance that encapsulated what the robot was all about- a robot that would go all the way to the grand final too. Whilst it’s sad to see Panic Attack to go out the way it did, it’s also such a¬†fun fight to watch.

So that’s it for part 1! What other fights are around the corner? Which ones really stuck in my memory? Well, that’s to find out next time.

Until then.

Interlude: Favourite Robots Part 2: 5-1

The second part of this wonderfully times interlude sees us go through the top 5 of my favourite robots have graced the Robot Wars arena in the years it’s been on air. There are some wonderful, some hilariously awful, and some mad robots on this list. I’m quite enjoying having an interlude too, it breaks up the monotony of just doing battle recaps all the time. I might do more of this kind of thing in the future, if I can think of something to write about (If the 5 or so of you that read this blog have any ideas, I’m more than open to listening to them). For now, let’s get on with the countdown.

  1. Granny’s Revenge

Granny's Revenge

Granny’s Revenge, what a robot. What a brilliant, wacky idea to bring into Robot Wars. I don’t think anybody seriously expected Granny’s Revenge to actually go far in Robot Wars the 5th Wars, but just the idea of having a plastic mannequin draped in cloths, holding a chainsaw whilst riding in a wheelchair, was a brilliant idea. Of course, I have no doubt that the original Granny’s Revenge was specifically put into battle with Sgt. Bash for the very reason that the cloths and rags were extremely flammable, and it didn’t disappoint.

The battle very soon turned into a robot inferno.

As soon as Sgt. Bash let fly with the flamethrower, it was going to end badly. But even I didn’t expect Granny’s Revenge to go up like the bonfire it soon resembled. The rags were nothing but ash and the plastic was melting- Granny’s Revenge was now simply a driving fireball. They were eventually put out of their misery by being pushed down the pit- but not without Refbot going down with them!

  1. 259


It took me a while to realise that Aftershock (9th Wars) was basically a modern version of 259, a robot that entered the 6th wars and could have gone so, so much further than it actually did. Possessing a very large, very powerful vertical spinner, 259 was as destructive as its design was impressive. It tossed aside the likes of Infernal Contraption and Judge Shred with ease, and even tormented the seeded Wild Thing in a way nobody else did, but that sheer power wasn’t enough to overcome its faults.

A loose drive belt saw it defeated by Wild Thing despite such an impressive performance and a lack of armour did it in against fellow spinner Fluffy. But despite these flaws, I loved the power and brutality that 259 brought to its ultimately short time on Robot Wars.

  1. Gravity


Dutch Robot Gravity brought more than a little entertainment to its time on Robot Wars the 7th Wars, it brought one of the most powerful flippers ever seen. Similar to the way I admire 259’s ability to cause immeasurable carnage, I loved the sheer power of Gravity’s flipper, and what it could do to an opposing robot. Hydra found that out quite early on, when it was flipped so hard that it broke the arena side wall upon landing.

A whole host of robots fell to Gravity’s mighty flipper, including house robots Shunt and Dead Metal, and it looked as if nothing could stop them. They even set a record for the UK series, flipping 5th seeds Dantomkia out of the arena in under 6 seconds- now if that isn’t domination, I don’t know what is. They probably could have gone all the way, but in the end Tornado caught them on the pit just as it was going down. A cruel way to end their participation, it has to be said.

I would have loved to see them in the most recent series’, because a flipper as powerful as Gravity is a sight to behold. Maybe, maybe one day they will come back. I can only hope.

  1. Storm 2


Yes, if you’ve been following this blog from its very beginning, you’ll know all about my love for the speed demon that is Storm 2. In much the same way that I loved 259 for its spinning disc and Gravity for its flipper, Storm 2 captured my interest by being so powerful it could literally ram opponents out of the arena. Sleek, elegant and low to the ground, it was a nightmare to attack and a robot you most certainly wouldn’t want to get into a push and shove contest with.

It turned that power into success too, first winning the New Blood championship in Extreme 2, before finishing runner up in the 7th wars after *THAT* Grand Final. That was followed up by winning the 3rd World Championship though, which makes up for it.

They returned for the 8th wars, and although the robot was showing signs of age, it still managed to defeat live circuit demons and 9th wars runners up Eruption, and arch enemies PP3D, losing only to eventual champions Apollo.

The robot is currently undergoing upgrades, and I honestly can’t wait to see what happens next. Whatever it does, I know it’ll be spectacular.

  1. Firestorm

Firestorm x Shunt

Storm 2 may have been more prominent on this blog because it was actually competing in the 8th wars, but the first robot that really grabbed my attention, that really drew me into Robot Wars was Firestorm (In all its various incarnations, but I started off with Firestorm III). A front hinged flipper is an ingenious idea, and in a sea of flippers it stood out. It also had a rather cool paint job, which for 6 year old me was quite a big deal.

Above all else, Firestorm was never one of the robots I saw as one of the cool robots to like. Everyone had Tornado and Razer and Hypno-Disc and Pussycat, but Firestorm almost fell under the radar (In my eyes). I liked that underdog status. It always did well, but it never won. It was always expected to lose to one of the big boys along the way, and I would love seeing if they could overcome it. They weren’t short on flipping robots out of the arena either, which I loved.

They also tipped over Mr Psycho, which was bloody awesome.

What a robot. I’d give an arm and a leg to see them make a comeback, as slim as that chance is. I still think they could do a job, even with the upgrades you see today. But even if they never come back, I still have my memories.

They were shit on¬†Robot Wars: Arenas of Destruction¬†though, let’s be honest. It’s probably the only downside they had.

So there you go, that completes the overview of my top 10 favourite robots. This was fun, but I wait eagerly for the new series to see if there are any new robots there that engage me in a way these ones did. I suppose we shall just have to wait and see. Until next time…

Interlude: Favourite Robots Pt1: 10-6

To celebrate the return of the internet to my laptop, and because we have officially reached the half way point of the 7th wars recaps, I thought it would be nice to have a little interlude, split into a couple of parts because why not. If you wondered why I decided to go backwards with the recaps, I actually started watching Robot Wars quite late into its run, around about the 5th wars. Of course, I’ve watched every episode now, having caught up, but it also means that most of the robots I initially liked and knew were from later on. The 7th wars is a lot easier for me to recap that the 1st, basically.

And, as such, a lot more of my favourite robots on this list will come from the back end of the series.

Anyway, without further delay, here we go:

10. Overdozer/Wyrm


MDF Nightmare

Of course, I was going to be difficult and actually have 2 robots in the number 10 spot, but as they both came from the same team, I’ll allow it.

Overdozer made its debut in the 8th wars, in Week 3 alongside robots such as Dantomkia, TR2 and King B. Whilst the 8th wars, the first wars of the current run, brought with it an age of steel, Overdozer had a much more classic feel… Because it was made of wood. It was a brilliant abomination, and one that only actually lasted about 20 seconds in the arena before dying and becoming cannon fodder for Dantomkia.

Wyrm was supposedly an upgrade for the 9th wars, but although the wooden shell had been replaced with a metal one, it was lacking in armour of effective weaponry, two vital components. After immobilising itself in the initial melee, it got a reprieve and competed in the Head to Heads, where it lost its spinner proof scoop… after contact with a spinner, then managed to drive over it and immobilise themselves in the very next fight. IT was gloriously awful, and the team behind it are so much fun that I had to include it on the list.

What a pair of robots.

9. Behemoth

Tipping the volcano

Behemoth are one of those robot that have been around for a very, very long time. It may not have been there from the very start, but after first appearing in the 2nd wars, the robot has gone through countless upgrades and updates. If you ever want to see how a robot evolves over time, Behemoth is your best case study.

I’ve been to a few live events over the past few years (All of them in Gloucester, incidentally). And I’ve always found myself cheering Behemoth on in fights. Watching it on TV, I never actually cared that much for it, but at the live events I started to really get behind them. In an arena dominated by flippers, Behemoth’s unique bucket scoop adaptation drew me in. It was something different.

Behemoth also hold the record of my first ever ‘Out of the Arena’ on Robot Wars: Arenas of Destruction. Is that a crap reason to like a robot? Maybe. But it certainly did its chances no harm.

8. Tornado


Tornado are a robot that you either love or you hate. Whilst some people don’t enjoy what they perceive to be a box on wheels pushing things around, I was taken by the sheer power and domination you can get over a competitor simply by ramming into them. It was rather mesmerising.

There are ups and downs as with every robot, but Tornado also courted its own controversy, especially in the later wars. Most infamous of course for the 6th wars grand final against Razer, where it bolted on a massive metal cage that stopped Razer from reaching the vital organs of the robot. There was also the 7th wars incident with Storm 2, where supposedly they went over the pit as it was going down, only for the pit to rise up again so they could continue.

I’m not saying these controversies don’t count for anything, but in my opinion Tornado was a bloody good robot.

7. Terrorhurtz

Killer Blow

Terrorhurtz brought something different to robot wars. Not only was it an axebot, as opposed to the more popular flippers and spinners, it was a robot that went for blunt force trauma as opposed to piercing armour and components like most other axes did.

It first appeared in my first wars, the 5th wars, and brought down a rain of hammer blows right from the word go. It didn’t have the greatest 5th wars, but the 6th wars is where it shone. It battered pretty much everything in sight into a pulp, and I think it was that war that made me admire the robot so much. I’ll never forget the absolute annihilation of Panic Attack, a great robot in its own right, in the Heat I final. It was the changing of the guard.

Of course, they then got kicked out of the 7th wars, but we’ll ignore that.

And, aside from their brutal robot (Which eventually brought success on the live scene), John Reid is a cool guy and someone that brings plenty of entertainment to the show, especially in the 9th wars when everything suddenly started going quite wrong. What a guy.

6. Carbide

Hitching a ride

The unofficial mascot of the this blog, or at least the robot that adorns the front page’s header, Carbide stole my breath away when the 8th wars first hit our TV screens, and from then on I’ve been hoping to see as much devastation and destruction as possible come from the frighteningly powerful bar spinner weapon.

Of course, as much as I like this robot, you can imagine my displeasure at seeing Behemoth AND Terrorhurtz get drawn in the same heat as it. I didn’t know back then just how powerful it was going to be.

They came oh so close to winning the title in the 8th wars, before eventually losing to Apollo because their weapon fried itself. But they were back and, somehow, even more deadly than before once the 9th wars rolled around, and my admiration for them went up several steps on the ladder.

I have no idea what’s going to happen for the 10th wars, but I have a feeling they’re going to be right up there once again.

So that’s it for part 1! There are 5 more robots on the list, but who could they be? I mean I expect you to know who at least one of the robots is, if you have read my earlier work on this blog, but the rest shall remain a mystery.

Until next time.

Update: Internet Issues

Usually I leave a few days between each article before writing the next one, and so I should have a new article out by now, but unfortunately my internet has decided to go to shit in the last couple of days. I’m writing this on my phone, and there’s no way I could do an actual article like this without wanting to throw said phone out of the window.

Hopefully my internet makes a triumphant return soon, but incase it doesn’t and I’m stuck without it for a while, this is your warning that I won’t be here.

Technology sucks.

Robot Wars S07E08 Part 3: It’s A Revolution

We’re half way through the second round of Heat H, having just witnessed St Agro narrowly beating Dutch robot Scraptosaur. It looked as if it was going to end one way, before suddenly switching the other, showcasing the unpredictable nature of this show. Next up we have a classic battle- it’s spinner versus flipper as Ceros comes up against Revolution 3.

Both of these robots would fancy their chances, but with Ceros suffering problems in the pits with a solenoid failure, how badly will that affect their chances? Can Revolution 3 take advantage? Bear in mind Revolution 3 looked worse for wear at the end of its own melee too.

Your house robots are Shunt and Sgt. Bash, let’s get ready to rumble!

Revolution 3, almost straight away go for the pit release button (Though they do run into the Refbot first).. It activates, but Ceros come in and pin them against the wall, but then miss their flip. Ceros seems to be working fine despite the earlier problems they had, but now they need to put the robot into action.

Revolution 3 escape and drive away, but Ceros come back at them, slamming into them. Revolution 3 don’t take kindly to this, and the robot practically seems to enter shutdown mode. It dies, right there on the spot, from that one hit. Ceros get in underneath and flip Revolution 3 towards the flame pit, but there is just no response from the troubled robot.

The Winner and The Unresponsive.png
The Winner & The Unresponsive

Ceros flip them again, pushing them towards Shunt and his CPZ. Revolution 3 makes the tiniest of movements, but there definitely seems to have been a failure of some kind that has caused the robot to cut out. Shunt can now come in and play around for a bit, though Ceros fancies having a go at the house robot too!

Punching above your weight
Punching above your weight

Shunt apparently doesn’t fancy it anymore, so retreats and lets Sgt. Bash have a go instead. But as Bash is manoeuvring into position, Ceros decides to try their hand at flipping them too! They can’t quite do it, but Bash does end up slightly in the air for a while. Something tells me both house robots are getting somewhat annoyed at their treatment.

As Revolution 3 is counted out by the Refbot, Shunt takes to chasing Ceros around the arena, at one point even capturing them and brining the axe down on them. But Ceros has the last laugh, getting round Shunt’s side and finally tipping them over. Mission complete!


The battle may have ended a long time ago, but the war must go on! Sgt. Bash takes revenge for the flipping of Shunt, actually grabbing hold of Ceros with the jaw, leading to an epic tug of war between the two robots. Bash tries to get Ceros into the pit, but when they get close, sometimes right to the edge, Ceros pushes back, and Sgt. Bash is in peril itself. Refbot rights Shunt, who tries to help by pushing Ceros back. Now Ceros are hovering over the pit and unable to get traction anywhere, but Bash’s jaws are stuck! So now they’re both trapped together!

Shunt meanwhile has gone back to Revolution 3, and taken them over to the drop zone, one of the old favourite hazards. This time? Not a washing machine or an ocean buoy, this time the item to be dropped is none other than a TV. There’s only one thing coming away from this in one piece, and it’s not the TV.

Cease is finally called. Still no word on whether Ceros actually ended up in the pit…

The final. St Agro fought hard to get into it, whilst Ceros couldn’t have asked for an easier ride (In the actual battle itself). Ceros did have to contend with the house robots afterwards, and who says they won’t remember going into this battle? For St Agro, they’re facing yet another flipper. Running both sides up has never seemed such a good idea as it has now.

There’s a switch up in the house robots, with pig menace Matilda joined by the archfiend of doom himself, Mr Psycho. Let the heat final begin!

Both robots start off tentative around each other, looking for an opening. It’s difficult to find one when both robots are looking for the same thing, but eventually Ceros manages to get round the side of St Agro- however, their flip misses its target, and Ceros end up on their ass! St Agro, not ones to miss a chance, then flip Ceros themselves, leaving them in an awkward position where it doesn’t look like they can self right.

So, of course, Refbot comes in and pushes Ceros onto their back, a position from which they can self right. Wouldn’t want the battle to finish so soon, would we? *Insert producer interference comment here*.

With Ceros back up and running, they go for St Agro again, and this time their side on assault does land a hit, and they send St Agro flying. Means nothing in the context of trying to KO your opponent, but it does build aggression points. St Agro retaliate, but Ceros survive this one by landing back on their wheels. But St Agro aren’t done, and go for another one straight away, this time it does tip over Ceros (And we get a little dance too).

Interpretive Dance
Interpretive Dance

Ceros look to be struggling, and something in the drive system looks to have gone. They aren’t moving right, that’s for certain. St Agro decide that this is the ideal time to open up the pit, and they’re pretty much right. Ceros can’t seem to get itself away from the pit, and St Agro’s pushes and little flips aren’t helping them achieve it either. But Ceros almost have revenge! And infact, their flip on St Agro almost sends the double sided flipper into the pit instead!

So, so close
So, so close

There’s an added complication to this fight other than the pit, because where they are is right next to Matilda’s CPZ. And, as St Agro recovers from almost going down the pit, they drive right next to Matilda, who brings the flywheel out and slices a rather hefty piece straight out of St Agro’s wheel.

So now St Agro have only one fully working wheel.

In the end, it doesn’t matter. St Agro still have enough traction to mount another attack, flipping Ceros against the arena side wall. Ceros try to push themselves off, but only push themselves into Matilda and bounce straight back onto it. Now they’re out of gas and out of options, and there’s no coming back from there for Ceros.

Ceros' Goodbye
Ceros’ Goodbye

St Agro are deserving winners, but once again it could well have been a very different story if Ceros had managed to put them into the pit.

End of the fight, end of Ceros. But there is still enough time for Matilda to come charging in with the flywheel, delivering a blow so powerful it not only splinters Ceros’ underside, but propels them out of the arena too. Game, set and match.

So there we have it, the genesis of the flippers continues with St Agro joining a whole host of robot brothers in the semi-finals. This also marks the half way point of the heats. 8 more to go… Until next time.

Robot Wars S07E08 Part 2: Crush Crush Crush

Heat H rolls on into the second phase of its existence with yet another special event. This is one of the one off special events, as opposed to a featherweight battle or a World Championship Qualifier. We’ve had spinners and flippers, even axes. But now it’s time for a corner of the Robot Wars not often touched upon. It’s the crushers! Yes, this is the “Crusher Crunch Up”, featuring 3 of Robot Wars’ piercing friends. No Razer, who of course is the most famous crusher of the lot, but still several worthy contenders. We must also remember of course that now departed Ming Dienasty’s predecessor was Ming 3… A crusher.

But, to the actual battle, and first up is Mantis. Despite weighing the full 100kg, Mantis looks like something of a skeleton when compared to most robots out there. Everything has holes and gaps in it, from the armour to the weaponry. Talking of weaponry, Mantis not only has a large crushing pincer, it also has a set of lifting forks, making it doubly efficient in trapping a robot- now it can lift them off the floor and trap them with the claw. Is it going to work against two fellow crushers?

Next up we have Pinser, which takes a somewhat different approach. Clad in full armour and with a shorter, smaller and more enclosed beak than Mantis, Pinser looked to get underneath its competitors with the front scoop, then bring their crushing arm down. It features a 4 wheel drive system and side skirts to protect the high ground clearance, but should they ever get turned over, they do also supposedly have a self righting mechanism. How effective it is remains to be seen.

Finally we have R.O.C.S., a machine that is built much like Mantis in the sense that the armour is basically blue coloured scaffolding. Still, it has experience on its side, having fought in 3 wars before this (Though the 2nd and 3rd wars versions of the robot were significantly different in design). R.O.C.S. can use two of the aforementioned scaffolding poles to self-right, but whilst it is highly manoeuvrable, it is incredibly slow at just 5mph. Does that make it an easy target, or does experience count?

Your house robots are a pair of new boys, in Mr Psycho and Cassius Chrome. Let’s get the crushing crusade underway!

Unfortunately, unlike some battles in which the robots will just pile into each other, these 3 robots seemed more than content to spend the opening exchange keeping to themselves. Well, R.O.C.S. couldn’t really go anywhere at such a low top speed, but nobody else tried either. Eventually, eventually both other robots made their way over to ganging up on R.O.C.S., but the build-up was quite pathetic.

However, now they’re there, the fight can really begin. Not so good if you’re a R.O.C.S. fan, because they can’t catch a break. Pinser don’t do too much with them, but Mantis manage to get underneath the robot and lift them partially off the floor, before driving them all the way into Mr Psycho’s CPZ. Psycho brings the hammer down, but it actually ends up hitting Mantis on the crusher.

Psycho's Corner.png
Psycho’s Corner

Psycho does manage to split R.O.C.S. and Mantis apart, allowing Mantis to escape. R.O.C.S. are now very much trapped in the corner, and Mr Psycho isn’t really willing to let them go, instead happy to play around with them, driving them up against the wall or attempting to tip them over. The hammer comes down again, landing hard onto one of R.O.C.S.’ scaffolding poles arms. But, they do eventually have to be set free, allowed once again to join the wild west.

Meanwhile, Mantis is now trying to have a go at Pinser, but can’t get underneath anywhere near as easily. Instead they end up driving up Pinser’s wedge, and now Pinser can bring their own crushing arm down. Unfortunately for them, because Mantis is pretty much made of nothing, they can’t actually really get a grip on anything. They have Mantis in their grasp, but they can’t do any damage.

R.O.C.S. has now rejoined the battle, but it seems very unsure as to whether it should actually go in for a bite, or to hold back. It goes in, hesitates, then gets back out of there. Rattled? Either way, Pinser decide to take their capture of Mantis one step further, and drive the robot over the flame pit.


Mantis, somehow, survives this. And now R.O.C.S. has decided to join the party, but by attacking Pinser. They can get underneath, and they do bring the crushing arm down. They don’t, however, seem to do any damage. They decouple, and Mantis, released and free, goes after Pinser, looking for revenge. They tangle, and Pinser is shoved into the pit release button, something that leads Mantis to almost drive down the opening pit. They just about survive.

With Mantis driving wild, Pinser grab hold of R.O.C.S., and this time they do manage to do some damage. The hydraulic pincer comes down, tearing through the vital organs of their opponent. You can hear the popping sounds as cables and pipes are ripped apart. Somehow R.O.C.S. are still mobile, but the weapon looks completely out of commission. Pinser are looking like the robot on top at this moment in time.

But then Pinser explodes.

It’s the hydraulic system that explodes, really, over one of the arena flame jets. Made a very loud, rather impressive bang when it went too, along with a flash. And that isn’t good news for the robot.

Hydraulic Powered Kaboom
Hydraulic Powered KABOOM!

Mantis and R.O.C.S. are completely tangled together, with Mantis’ lifting forks jammed into R.O.C.S.’ scaffolding chassis. Pinser meanwhile is now very much on fire, and not going anywhere. All 3 robots are fucked.

3 robots, no hope
3 robots, no hope

Cassius Chrome comes in to break things up, to see who is actually still mobile. Pinser aren’t, not really. And once the Mantis/R.O.C.S. coupling is split apart, it becomes clear that Mantis are infact still mobile, whilst R.O.C.S. are not. And so there can only be one winner.


So, after what was a very entertaining special event, one of the best I think we’ve seen so far, it’s back to the main competition. St Agro, Ceros, Scraptosaur and Revolution 3 all made it through, in various stages of disrepair, into the second round.

But our first battle concerns the double sided flipper of St Agro, and the Dutch destroyer Scraptosaur. Two very different flipper bots going head to head.

Your house robot are Cassius Chrome- complete with a new set of boxing gloves- and Sir Killalot. To battle!

Unlike the crushers, Scraptosaur and St Agro aren’t afraid to get up close and personal to each other early on. Scraptosaur do most of the actual work, although the robot does looks somewhat hard to control, and the first flip levelled against St Agro missed its mark completely. The second one, however, landed. This doesn’t make a whole lot of difference, with St Agro able to run both ways up effectively, and in no danger yet of going out of the arena.

Now it’s St Agro’s turn to go on the attack, but they can’t get underneath Scraptosaur properly, and the flip misses. This allows Scraptosaur to get in themselves, and get yet another flip on St Agro. It’s going well for the Dutch boys so far.

Over and over
Over and over

St Agro are in no way giving up, but they’re finding it somewhat more difficult that their first round fight. Scraptosaur is proving rather tricky to get underneath, which is entirely necessary when you’re a flipper. That said, Scraptosaur aren’t having it all their own way, and both teams are missing flips.

Scraptosaur, changing things up, go for the pit release button, adding an extra hazard into play. They’re still going at St Agro, but seem to be becoming a little sloppy, a little unfocused with their attacks. Now, more often than not, the flip misses. Conversely, St Agro have barely tried to actually make a flip all fight. Scraptosaur, getting round the side of St Agro, manage to land a couple of quick blows, but that actually ends up coming back to bite them when it lines St Agro up for a flip of their own. They haven’t done much this fight, but now they’ve put Scraptosaur upside down!

Now the tables have turned, because Scraptosaur can’t get themselves back the right way up! Having tried so many flips earlier on, Scraptosaur look to have run out of CO2 gas, or they just don’t have the power. Now the house robots can come into play, first Sir Killalot has a glance, then Cassius Chrome comes in to land a few right hooks.

Boxing Match
Boxing Match

Refbot comes in to count them out, and that is the end of Scraptosaur’s journey. It was a valiant effort, and one which they looked like they might emerge from with a victory, but all it takes is one flip for the entire fight to turn upside down.

Sir Killalot comes to take away the stricken robot, only to place them right onto the drop zone! This time we get the pleasure of watching a metal ocean buoy drop, bouncing off Scraptosaur and then rolling about a bit. Cassius Chrome then comes in to clean up, boxing Scraptosaur right into the pit. Game.

So, we know one heat finalist. But will it be an all flipper affair between St Agro and Ceros? Or will Revolution 3 stick a spinner into the mix? Until next time.