Seeing as I didn’t do one yesterday, today we get two Robot Reviews from Episode 2. I have of course watched Episode 3, and the recap for that will be coming in due time. But for now, Aftershock!
Grand finalists last wars, Aftershock came into this heat with a burning desire to right their wrongs and go one further than they did last time. And although they’re participating in the toughest heat in the series, it does give them the potential opportunity to gain revenge on a couple of robots that took them out in that grand final. Eruption and Carbide are potential targets, with other well known robots also in the firing line.
Aftershock, as a robot, has undergone some changes between the series aimed at making them more durable, and more powerful. Gone is the panelled armour that had to be taped back together, with the armour now one solid piece. The primary weapon is a 24kg, 2,400rpm vertical flywheel used to launch other robots across the arena and tear into their armour. There is another, 18kg bar spinner, mainly used against horizontal spinners… So basically Carbide. The 110kg robot has a top speed of 14mph, but the power of the disc can cause it to sometimes lose control.
To kick things off, Aftershock get a rematch with fellow finalists Eruption, along with tenacious clusterbots Crackers N Smash. It could be the perfect way to break in their new robot, or it could be the beginning of the end.
And it did start off near perfectly, with Aftershock tearing one of Crackers’ entanglement devices off to detrimental effect. The robot continued to show its power on the two clusterbots, until that power officially went one step too far. Pushing Smash onto the floor flipper as it fired, Aftershock’s disc got caught on the underside of the flipper, ripping material from under it and scattering it across the arena.
Yet, somehow, cease was not called. Cue mass confusion from up above, with some claiming they should stop and some carrying on. Initially Aftershock continued on the warpath, buckling Crackers’ lifter into an unusable shape. But then came the inevitable. With Aftershock seemingly taking it easy, Eruption- who hadn’t even considered stopping- get in underneath. I think Aftershock saw what was coming and tried to get away but to no avail. Eruption made the flip, and Aftershock cannoned themselves off the arena side wall and out of the warzone completely!
Aftershock had a real chance at getting one over Eruption in that battle, but it wasn’t to be, so now they go into the 3rd place playoff against Gabriel 2, a robot that I just reviewed earlier. Although Gabriel can pack a mean punch, Aftershock have a robot capable of getting around the mace, and delivering their own blows.
And so that is how it was. Aftershock purposefully driving underneath Gabriel, looking to catch the disc on the underside of the robot, where all the internals were held, and having success whilst doing that. Of course, not all attacks were on target, though they did also score a few hits on those very bendy wheels.
Gabriel are not just packing a mace though, they’re also packing some nifty nylon rope in order to jam up Aftershock’s flywheel, and it very almost works. After trapping the robot under their robot, Aftershock rip it off and it gets tangled in with the disc, but on the wrong side to mess with the actual mechanism.
That was a close one.
And in the end, the pressure from Aftershock told, with one final hit on Gabriel knocking something loose, and sending them to an early robot grave, minus the mace (Thanks to Killalot). But for Aftershock, they now have a way back into the competition.
Aaaaand they’re facing Carbide. Well it was bound to happen at some point just because the heat is how it is, but now Aftershock have to come up against the robot that tore them to pieces so badly in the heat final that one side panel went through the arena protection. No pressure then.
Aftershock, running their bar spinner this time, go out in attack mode, looking to stop Carbide as soon as possible. And to their credit, they actually landed some hits early on, and absorbed whatever Carbide threw at them. But then Carbide came in with a big hit that landed on the side of Aftershock, and gone was the mobility in one of the wheels. Now they faced an uphill battle.
They carried on, of course, but there was now a rather large gash in the side of the robot to go with their lack of mobility. To their credit, Aftershock still landed a couple of hits on Carbide, but it was almost delaying the inevitable. The one big hit that disabled Aftershock’s weapon.
With no weapon, Aftershock were essentially Carbide’s plaything for the next few seconds, until the robot gave out completely. The robot wasn’t destroyed like last time, but they’re still defeated.
But it’s OK! Because Aftershock can still reach the grand final from this position. They just need to beat Big Nipper in the 3rd place playoff, which will gain them entry to the 10-way melee, which could in turn get them into the grand final. But with two vertical spinners facing off against each other, it could be a tough fight.
And that is how it proved, with neither robot really able to get a good hit on the other one, the discs only just touching each other. Neither could get round the other’s side to get a hit in, and it looked like it was going to be going to a stalemate. Aftershock are going gyro crazy trying to get around too, like some manic jitterbug.
Naturally, however, a stalemate in Robot Wars barely lasts for long. And with a bit of separation between the robots, and some momentum in the run up, eventually we get the explosive contact we were all waiting for! Aftershock and Big Nipper go flying apart, and now it’s game on. Except for Aftershock, because their weapon has gone again. And now Big Nipper have the incentive, chipping away at Aftershock and sending them backwards with each hit.
And then, there’s the final blow. Big Nipper come in and shit Aftershock, tipping them over onto their ass. But with no working disc to right them, they are now beached. And that means, they’re out, and with no 10-way melee to go home too.
So, how did Aftershock do? Well, not as well as I would have hoped. Yes, they had a tough heat, and they showed early promise by torturing both Crackers N Smash and the floor flipper. They got tossed out by Eruption after some confusion, but seemed to pick up again by dispatching of Gabriel. Unfortunately, from there it was all downhill. Carbide got the better of them once again, but the more shocking battle was them blowing a chance to get into the 10-way, all because of a failing disc. They should have come 3rd, at least. But we got some explosive battles out of them, I’ll give them that.
Expectation v Result (3rd – 4th): -2
Arena terror, floor flipper edition: +4
Turning Crackers into a mangled biscuit: +2
The most acrobatic way out of the arena, ever: +2
Survive an entanglement, defeat a robot: +3
Death by Carbide’s hand: -2
Feeling the bite of Big Nipper: -2
Robot Rating (Aftershock): 5/10
Full Robot Review rankings from this series and the last series can be found here:
( https://robotwars2016.wordpress.com/robot-review-rankings/ )
Each review rating is hyperlinked to the article about that robot- simply click on the robot’s name to be navigated to their article.