I’m currently without the use of iPlayer because my laptop apparently hates it, which makes it a good thing I still have a couple of these to do, because there’s no way I could do a recap right now.
Tauron, so cruelly defeated in the opening few seconds of their melee in the 9th wars, are back with an improved machine, looking to take revenge for their early exit and show the world what they were all about. The major features remain, with the body of the robot still a fairly standard box shaped design, but the front housing the weapon of mass robot destruction. The robot has been made more compact for this series, but can still run both ways up thanks to the pivot on the weapon, allowing it to be positioned depending on which was up the robot is. The weapon itself is an 18kg vertical spinning bar, capable of spinning at up to 3,600rpm. However, as with all powerful spinners, the gyroscopic forces are a pain to keep under control.
To test out whether the improvements would actually allow Tauron to have an extended run in this series, they entered a melee along with spinner based clusterbots The Kegs, and the old hand of this heat, Iron-Awe 6.
And Tauron actually start the battle as the better robot, getting hits in on The Kegs and Iron-Awe. IA seem to be their favourite target at first, especially aiming for the ridiculous excuse for an entanglement device they have. Even when Tauron mount Iron-Awe, Iron-Awe can’t do anything. Tauron soon end up turning their attention to The Kegs, and this is where the weapon really shines. Taking a run at the front end of the first clusterbot, Tauron connect, and tear the spinning bar clean off! But that’s not all, because after a brief encounter with Sir K, they then turn onto the second Kegs bot, and send them barrelling through the air!
After that, it’s mainly back to Iron-Awe 6. And with Iron0Awe having no working flipper, it’s up to Tauron to continually chip away at the robot, and not get pushed around, which they manage quite well, even though they don’t cause any critical damage. But they’re on top in the battle, and then quite literally when they get stuck on top of Iron-Awe’s wedge. Sir Killalot breaks them apart, but when that concludes, Tauron isn’t moving.
And with Iron-Awe managing a brief moment of translational movement, Tauron are the ones that find themselves being counted out. It’s an unfortunate situation for Tauron, who were well on top, but that’s the way it goes.
Fortunately, this is exactly what the Robot Redemption round was introduced for, and Tauron have a second chance against the yellow coloured crusher, Androne 4000. A completely different challenge for Tauron, this one.
And for Tauron, this battle starts much differently, with them on the back foot throughout the opening phases, unable to cause much damage to Androne and finding themselves pushed around, including into Sir Killalot. Twice.
But Tauron are not a robot you can keep down for too long, and with a little bit of help from the arena spikes, they manage to land their first big hit, tearing away one of the armour panels from the body of Androne 4000, even though Androne still have them in a grip. It’s a backwards and forwards exchange for this part of the fight, because after they’re separated, Tauron end up with some company in the form of Dead Metal.
Nobody could claim Tauron don’t have a powerful weapon, because the more hits they score on Androne, the more the body panelling gets ripped apart. But the hits are few and far between, and although Androne never pierce anything, they do manage to clamp down on the weapon and stop it working for a while.
Tauron is able to land one final, big hit before the end of the fight, which leaves Androne limping around the arena. But that isn’t the actual last act of the fight- no, that would be Tauron taking a ride on the floor flipper, of course. But as both robots survived, it is up to the judges’ to decide who won, in what is a tough decision.
But, after much deliberation and probably a pie flinging competition, Tauron are eliminated at the expense of Androne 4000. It’s a hard defeat to take, because it was so close, but it is a defeat.
So, how did Tauron do? Well the robot looked much improved, and the weapon looked incredibly damaging. They started exceptionally well, demolishing both of The Kegs in entertaining fashion, and making a mockery of Iron-Awe’s entanglement devices. But they were undone ironically by having a low ground clearance, which saw them beached on Iron-Awe’s debris. The second fight was a lot closer, and Tauron lacked some control at times, but they were still able to deal a good amount of damage. I think it’s a shame this is as far as they got, it’s a good robot.
Expectation v Result (3rd – Bottom 2): -2
The Keg-pocolypse: +6
Annihilating the entanglements: +2
Getting beached: -2
Weight Reduction, Androne 4000 Edition: +4
A judges’ decision, and not in their favour: -2
Robot Rating (Tauron): 6/10
Full Robot Review rankings from this series and the last series can be found here:
( https://robotwars2016.wordpress.com/robot-review-rankings/ )
Each review rating is hyperlinked to the article about that robot- simply click on the robot’s name to be navigated to their article.