Robot Review: Tauron (S10E04)

I’m currently without the use of iPlayer because my laptop apparently hates it, which makes it a good thing I still have a couple of these to do, because there’s no way I could do a recap right now.

Tauron, so cruelly defeated in the opening few seconds of their melee in the 9th wars, are back with an improved machine, looking to take revenge for their early exit and show the world what they were all about. The major features remain, with the body of the robot still a fairly standard box shaped design, but the front housing the weapon of mass robot destruction. The robot has been made more compact for this series, but can still run both ways up thanks to the pivot on the weapon, allowing it to be positioned depending on which was up the robot is. The weapon itself is an 18kg vertical spinning bar, capable of spinning at up to 3,600rpm. However, as with all powerful spinners, the gyroscopic forces are a pain to keep under control.

To test out whether the improvements would actually allow Tauron to have an extended run in this series, they entered a melee along with spinner based clusterbots The Kegs, and the old hand of this heat, Iron-Awe 6. 

And Tauron actually start the battle as the better robot, getting hits in on The Kegs and Iron-Awe. IA seem to be their favourite target at first, especially aiming for the ridiculous excuse for an entanglement device they have. Even when Tauron mount Iron-Awe, Iron-Awe can’t do anything. Tauron soon end up turning their attention to The Kegs, and this is where the weapon really shines. Taking a run at the front end of the first clusterbot, Tauron connect, and tear the spinning bar clean off! But that’s not all, because after a brief encounter with Sir K, they then turn onto the second Kegs bot, and send them barrelling through the air!

Air Roll
Wash-Dry Cycle

After that, it’s mainly back to Iron-Awe 6. And with Iron0Awe having no working flipper, it’s up to Tauron to continually chip away at the robot, and not get pushed around, which they manage quite well, even though they don’t cause any critical damage. But they’re on top in the battle, and then quite literally when they get stuck on top of Iron-Awe’s wedge. Sir Killalot breaks them apart, but when that concludes, Tauron isn’t moving.

They’re stuck.

And with Iron-Awe managing a brief moment of translational movement, Tauron are the ones that find themselves being counted out. It’s an unfortunate situation for Tauron, who were well on top, but that’s the way it goes.

Fortunately, this is exactly what the Robot Redemption round was introduced for, and Tauron have a second chance against the yellow coloured crusher, Androne 4000. A completely different challenge for Tauron, this one.

And for Tauron, this battle starts much differently, with them on the back foot throughout the opening phases, unable to cause much damage to Androne and finding themselves pushed around, including into Sir Killalot. Twice.

But Tauron are not a robot you can keep down for too long, and with a little bit of help from the arena spikes, they manage to land their first big hit, tearing away one of the armour panels from the body of Androne 4000, even though Androne still have them in a grip. It’s a backwards and forwards exchange for this part of the fight, because after they’re separated, Tauron end up with some company in the form of Dead Metal.


Nobody could claim Tauron don’t have a powerful weapon, because the more hits they score on Androne, the more the body panelling gets ripped apart. But the hits are few and far between, and although Androne never pierce anything, they do manage to clamp down on the weapon and stop it working for a while.

Tauron is able to land one final, big hit before the end of the fight, which leaves Androne limping around the arena. But that isn’t the actual last act of the fight- no, that would be Tauron taking a ride on the floor flipper, of course. But as both robots survived, it is up to the judges’ to decide who won, in what is a tough decision.

But, after much deliberation and probably a pie flinging competition, Tauron are eliminated at the expense of Androne 4000. It’s a hard defeat to take, because it was so close, but it is a defeat.

So, how did Tauron do? Well the robot looked much improved, and the weapon looked incredibly damaging. They started exceptionally well, demolishing both of The Kegs in entertaining fashion, and making a mockery of Iron-Awe’s entanglement devices. But they were undone ironically by having a low ground clearance, which saw them beached on Iron-Awe’s debris. The second fight was a lot closer, and Tauron lacked some control at times, but they were still able to deal a good amount of damage. I think it’s a shame this is as far as they got, it’s a good robot.

Expectation v Result (3rd – Bottom 2): -2
The Keg-pocolypse: +6
Annihilating the entanglements: +2
Getting beached: -2
Weight Reduction, Androne 4000 Edition: +4
A judges’ decision, and not in their favour: -2

Robot Rating (Tauron): 6/10

Full Robot Review rankings from this series and the last series can be found here: )
Each review rating is hyperlinked to the article about that robot- simply click on the robot’s name to be navigated to their article.



Robot Review: The Kegs (S10E04)

It’s been a while, hasn’t it? I’ve spent the past few days fighting with my Wi-Fi, but I am making my potentially triumphant return with the review of a clusterbot made from the world’s greatest recycled material- beer kegs.

Yes, this year’s representative of Robot Wars’ cannon fodder category comes from former Greenpeace supremo John Frizell, who has built a pair of robots out of one whole beer kegs, having cut it in half and used the two pieces to create two robots. Armour isn’t their strong suit, naturally, and especially because the baseplate is made of wood. The robots weigh approximately 55kg each and are armed with 10kg spinning bars, which you would think could still pack a punch. And another plus point, the robot is invertible. So you never know, it could still spring a surprise.

But first they actually have to fight, and they came across what looked like a tricky tie (Well, all ties would probably look tricky to them) in the opening melee- The flipper of Iron-Awe 6 and the vicious vertical spinner of Tauron. Not exactly confidence building, is it?

And, well, it went about as badly as you would have expected.

The bar spinners worked, at least. And one of their first actions was to tear into one of Iron-Awe’s entanglement TNT sticks, which had no effect on anybody, and got a shallow hit on Tauron that didn’t really damage them. It was all downhill from there, really.

As Tauron was battling Iron-Awe, they managed to break off from them and charge towards one of The Kegs. Now the weapons on The Kegs are top mounted, much like Apex was, and we know what happened to them. So when Tauron’s powerful vertical spinner struck the front end of The Keg, it ripped the bar spinner off and sent it shooting into the ceiling, causing Dara and Angela to practically shit themselves. It was a violent dismemberment.

Piss up
Forceful Detachment

The other Kegs machine, still with bar spinner, hit the pit release button and scored the rogue house robot feature, leading them to being instantly accosted by Sir Killalot. Tauron then takes a pot shot at the weaponless Keg, causing it to do some gymnastic barrel rolls.

That was about it, for The Kegs. One of them went and died in a corner somewhere, whilst the other was once again assaulted by Sir Killalot, who knocked them into the pit release button, again. At least they were good for something, even when they were dead.

So The Kegs were defeated in classis cannon fodder style, no surprise there. However, in form for this series, there is a chance at redemption. Unfortunately, The Kegs’ chance at redemption came against Concussion, a drum spinner who were grand finalists last series. And with one of The Kegs going in without a weapon because Tauron eviscerated it, they were already at a disadvantage. Good luck lads.

It didn’t even take long for the first of The Kegs to fall victim. Concussion just needed a little warm-up, about 8 seconds, before they came in and tore skin from bone, Robot Wars style. The cassis went one way, and the beer keg armour was ripped off in the other direction. Oh, and that was the robot that actually had a weapon.

Beer Keg Down
Beer keg bonanza

The second of The Kegs wasn’t exactly going to be able to do much either, and ended up becoming a pinball, bouncing between Concussion’s drum and the floor flipper, ending with them once again dead, resting against the arena side wall.

And because one attack wasn’t enough, Concussion came back to the now naked Keg, and tore them apart even further. It’s a good thing The Kegs weren’t going to have to fight again, because quite honestly I don’t think they would have been able to. I don’t think they ever will be able to again.

So, how did The Kegs do? Well, I think they’re well up there in challenging Overdozer for “Best cannon fodder in the revived run of Robot Wars”, but we got the delight of seeing them torn apart in not one but two fights. There was even (very) early promise, but it was never going to last. But when you look at The Kegs, did you ever really expect it to?

Expectation v Result (Bottom 2 – Bottom 2): +0
Minus point for each time a Keg died in battle: -4
BONUS: Fully functional, weaponised beer keg: +2

Robot Rating (The Kegs): -2/10

Full Robot Review rankings from this series and the last series can be found here: )
Each review rating is hyperlinked to the article about that robot- simply click on the robot’s name to be navigated to their article.


Robot Wars S10E04 Part 3: Nut Buster

We’re reaching the end of what has been an entertaining heat, with the wars continuing to rumble onwards at a frightening pace. We’ve already seen a flipperless Iron-Awe 6 get smashed in by a rampaging Concussion, so that we know the first of our finalists, but there is still one spot to fill, along with the determining who is going to be fighting for a place in the 10-way melee. There are spinners, crushers and non-working flippers, and it promises to be a dramatic and entertaining end to the heat.

Semi-Final 2: Nuts 2 v Androne 4000

Sf2 S10E04

Nuts 2 perhaps surprisingly got to skip the Robot Redemption stage, having spent the melee caving in wheels and generally surviving, enough to see them go straight through to the semi-final. Androne 4000, one of the robots in that melee, instead had to come through a tough judges’ decision to defeat Tauron, and come back against one of their earlier foes. The heat final is just one fight away, and glory beckons.

Shunt and Dead Metal are the house robots overseeing proceedings. Let’s get this bashing, smashing, crashing semi-final underway!

Nuts spin up very quickly, right from the off, and Androne try to charge them down, but find the minibots in their way, which delays them. By the time they reach Nuts, it’s spinning at full speed, and Androne suffer a nasty whack to the side of their machine, which they seem to ignore as they push Nuts into Dead Metal. But in reality, that hit has severed one of their hydraulic fuel lines, and fluid is spewing everywhere!

The Spray
Hydraulic Car Wash
Fluid Launcher
Fluid Launcher

It hasn’t stopped the robot, but now they have no way of working the crusher or the srimech, which is Robot Wars’ way of saying that they’re doomed. As it is, whilst they’re chasing down Nuts, they slide onto the floor flipper, which flips them over, and upside down they go!

And of course, with no self righting mechanism available to use, that’s the end of their fight. It’s over so soon, after one mega, mega hit from one of Nuts’ spinning flails. If it proves anything, it proves that Nuts 2 is no longer a robot that cannot be taken seriously. It is a real contender.

Turned Turtle S10
Turned Turtle

3rd Place Playoff: Androne 4000 v Iron-Awe 6

3PP S10E04

All hope is not lost for Androne, despite the mammoth repair job they have to do in order to fix the robot, because they can still reach the 10-way melee by beating Iron-Awe 6 in the 3rd place playoff. This being an Iron-Awe that still has no working flipper. One will go through, one will go home.

Your house robots for this fight, because Shunt and Dead Metal now have to have a shower to get all of the hydraulic fluid out from under their nuts and bolts, are Matilda, and Sir Killalot!

This fight is going to be a real battle of attrition, and one in which neither robot is working to 100% capacity. It’s also going to be a battle of ground clearance, a battle won by Iron-Awe. They get under Androne straight away, and try to get them over to the floor flipper, but Androne just about manage to escape. So Iron-Awe try again, this time pushing Androne over to Matilda’s CPZ. Matilda seems really up for it, and means business. Androne are pretty much powerless as she digs her flywheel into their armour, tearing a chunk off.

Weight reduction shceme
Weight Reduction Scheme

After this, the battle continues to swing between Iton-Awe and Androne. Androne often ride up Iron-Awe, but then come straight back off, before anything can be done. But equally, even when Androne get in good positions and get under Iron-Awe, the crusher either isn’t coming down or is too slow. Matilda almost comes out to play again at one point, whilst Iron-Awe, still on top, do also get Androne briefly over the flame pit.

Iron-Awe is really using that wedge to good effect. They get right in underneath Androne, which doesn’t seem anywhere near as mobile, and drive them straight back into Matilda. Matilda tries to flip with the tusks but fails, unfortunately for her, and Androne can escape. As they continue to battle, the pit release button is hit, and the pit descends. Now Iron-Awe’s full attention is on getting Androne down that pit.

They try, and they try, but Androne won’t play ball. It’s not like Androne are actually doing much, because their lack of mobility is becoming all the more apparent. But Iron-Awe are getting very, very close, and it only seems like a matter of time before Androne are dispatched. But Androne are stubborn, and Iron-Awe almost drive themselves into the pit, and then whilst escaping, drive right into Matilda’s flywheel.

Flywheel Fantasy
Flywheel Fantasy

Iron-Awe are really pushing the edge of the line, and in trying once again to push Androne down, they end up zipping across Matilda as soon as she fires the tusks, and Iron-Awe sommersault through the air. They land on their wheels, which saves them, because otherwise they would have been done.

But persistence eventually pays off. Androne are barely moving anyway, but this time Iron-Awe get the robot positioned exactly right, and drive Androne to the edge of the pit, where physics takes over and into the pit they tumble. Well, you can’t say Androne didn’t try, but in a war between two weaponless robots, a wedge like Iron-Awe was always likely to win.

Let’s just hope they get the flipper working in time for the 10-way melee, or they really will be doomed.

Heat Final: Nuts 2 v Concussion

Final S10E04

So here we are, the heat final. Concussion went the long way round, fighting in the Robot Redemption round to get back on track, but they’re facing a Nuts 2 machine that damaged them so badly in the opening melee, and also completely severed Androne 4000’s fluid line in one blow. If Consussion can get that drum up to speed, however, there is always a chance.

And, just for that added layer of protection, and to stop the past repeating itself, Concussion have bolted some protective panels over the wheels, so called ‘Nut Busters’. Only time will tell if they work.

Fresh from the robot car wash, Shunt and Dead Metal are back in the arena for the house robots! Let’s get this heat final underway!

Concussion go straight for Nuts, who begin to spin up, and they manage to get there before Nuts have spun up to full speed. The flail still hits one of the Nut Busters, btu seems to be OK. Not that it stops Concussion, who are now driving round the other side of Nuts, from accidentally driving over the floor flipper, but they just about get away with it.

Wall Runner
Wall Runner

Concussion come on the attack again, but Nuts are very quick to get up to full spinning speed, and land a hard blow on Concussion, which one again is absorbed by the Nut Buster. But Conussion, like they did not that long before, drive right over the floor flipper, which is in fine form this episode, and this time they are tossed over. Now Concussion is is invertible, but the Nut Busters could have an adverse effect, being a late bolt on piece and not part of the original design.

And almost immediately, it’s clear that the plastic sheets are a hindrance, but Concussion can still back into Nuts, which then unceremoniously sends one of the minibots flying. Nuts begins to spin back up to full speed again, whilst Concussion attempts to right itself by gyro dancing. Normally it would be perfectly possible, but again the Nut Busters are stopping it from actually going all the way. But hey, they have a cool lighting system.

LED Rave
LED Rave

As Concussion tries to right itself, Nuts is using the crazy contraption that is Meltybrain to shimmy over to the fight, and land another hit on Concussion before Concussion spin straight into Shunt, which sets off the spark cannons, just for effect.

Concussion are now going around in circles, which is great for Shunt because it means the house robot can land not one, but two heavy axe blows onto their underside. Nuts is still spinning away in the background, but leaving it up to Shunt to dish out the punishment, only coming in occasionally to land a blow. Concussion gets trapped in the spikes, which are hard to evade when you’re going in circles, and Shunt take the opportnity to land two more blows. Concussion are taking some heavy attacks, and might soon be suffering a concussion of their own.

To make matters worse for Concussion, they soon get one of the minibots stuck under them, if only for a few moments. But eventually, the judges seem to get a bit fed up of Concussion just going in circles. Concussion are counted out, and amazingly, Nuts 2 are going through to the grand final!

Who would have thought that was going to happen?

Robot Wars S10E04 Part 2: Rotate

We resume this week’s recap, which inevitably is going to end up spilling into next week too, with the new feature that’s taken the season by storm: Robot Redemptions. With Nuts 2 and Iron-Awe 6 already through to the semi-finals, it’s up to Concussion, The Kegs, Tauron and Androne 4000 to fight it out and see who is worthy of joining them. Without further delay, let’s get to it.

Redemption Knockout 1: Concussion v The Kegs

RK1 S10E04

It’s time for a fight between one robot (pair) that it’s amazing they’re still able to function in the form of clusterbots The Kegs, and another robot that probably should have been doing better than dropping into the redemption rounds, in the form of former grand finalist Concussion. As a consequence of being ripped to pieces, one of The Kegs is having to go in without its spinner, because it was catapulted off the robot by Tauron. Can they do the impossible? Can they fuck.

Sir Killalot and Matilda are your two house robots, let’s battle!

Concussion are out straight away, trying to charge down one of The Kegs, which haven’t started quickly at all. They miss on the first run but quickly turn the robot around, and then charge one of the clusterbots down so hard that it literally rips the beer keg armour straight from the chassis, sending it flying across the arena.

Beer Keg Down
Beer Keg Down
Beer Keg Down Pt2
Beer Keg Down, Part 2

The other clusterbot doesn’t fare much better, becoming something of a pinball between Concussion and the floor flipper. Concussion make contact first, sending the robot spiralling through the air and onto the floor flipper, which barely allows the clusterbot to stop before launching them through the air, where Concussion is waiting once again to punt it around. The clusterbot is now pretty much a robot football.

Both Kegs machines are now dead, no surprises there. But that doesn’t stop Concussion from coming in and ripping apart the already naked Kegs robot so violently that all you could find after the fight was some sawdust and the tattered remains of John Frizell’s hopes and dreams.

Eternal destruction
Eternal Destruction

Killalot grabs the other clusterbot and dangles them over the fire, just for effect. But the fight is over, and The Kegs have been well and truly defeated.

Redemption Knockout 2: Tauron v Androne 4000

RK2 S10E04

Here’s a fight that promises to be a lot closer than the previous one, between bar spinner Tauron and crusher Androne 4000. Tauron were unlucky to lose to Iron-Awe 6 in the melee, whilst Androne got stuck on Concussion, so who knows what they could have done. Unfortunately, after this one robot is going home.

Your house robots are hedgehog hell raiser Dead Metal and the knight of the arena, Sir Killalot!

Androne start out on the front foot, chasing down Tauron as they try to get the spinner up to speed. They clash, but Androne manage to stop the spinner dead, without it doing any damage. They keep pressuring Tauron, pushing them towards the arena side wall. With the control they have, they then shepherd Tauron straight into Sir Killalot.

They are released, but Androne waste no time in chasing them back, and within the next 10 seconds they’re right back in with Sir Killalot. Killalot apparently doesn’t like having Tauron around, because they released soon enough. And again, Androne are right there, and they finally manage to get their claw to come down. They don’t pierce anything, but they have Tauron completely off balance, and hold the upper hand.

But Tauron manage to turn the tables, with the help of the floor spikes. As they drive over the spikes, and the spikes fire, it lifts the robots up and loosens Androne’s grip, allowing Tauron to swing round slightly and rip loose one of their opponent’s armour panels.

Lifting the flap
Lifting the flap

The two robots haven’t separated for a while, so Sir Killalot comes over and gives them a gentle shove, allowing them to separate. Doesn’t stop Androne from going straight back in there, and this time Tauron get pushed into Dead Metal. And Dead Metal has no problem grabbing hold of and bringing the saw down on Tauron, etching a nice slice mark into the robot.

Androne go for the pit release button, which does indeed activate the pit, but it gives Tauron a chance to get the bar spinner up to speed, and they manage to land a blow on the damaged armour panel, damaging it further, but not enough to tear it off.

After that, it’s back to Androne trying to chase down Tauron, and they manage to trap them once again. This time they get them proper head on, and bring the crusher down on the bar spinner, stopping it, and causing Tauron to start venting smoke. Probably Androne’s most effective attack of the fight.

Iron Grip
Iron Grip

Androne let Tauron go, and they now seem to be having control issues, which allows Tauron to come around Androne before unleashing another attack on the same side of the robot, causing yet more damage. Androne is now spinning in a circle, with one bent front spike, trying desperately to stop Tauron’s weapon every time they attack. It’s kind of working.

The clock counts down to the end of the fight, but just before it does, Tauron decides to take a customary ride over the floor flipper. Because why not. But with both robots still technically moving, we’re going to a judges’ decision!

Now, I would not want to be a judge for this one, it was a very close battle. I’d give it to Androne on the aggression front, just. Tauron get damage, hands down. I would give Androne control for the first half of the fight, but then they lost a wheel and the control went away. Argh.

But the judges do come to a decision. The winner, and going through to the semi-finals, is…. ANDRONE 4000!

Semi-Final 1: Iron-Awe 6 v Concussion

SF1 S10E04

So, to the semi-finals we go! Concussion are here, having torn The Kegs to pieces, and they now come up against Iron-Awe 6, who managed to go through despite having no working flipper. One will go through to the heat final, one will have to settle for a 3rd place playoff. But who will win?

Dead Metal is there for the house robots, alongside Shunt! Let’s get ready to battle.

Iron-Awe charge straight at Concussion, but perhaps amazingly for a flipper, they don’t go underneath, instead bouncing straight up and off Concussion’s drum. Concussion take the initiative straight away, and start attacking the side of Iron-Awe. IA have some more entanglement devices, though not the TNT stick ones, but once again they fail to do much. Entanglement has been disappointing so far, it has to be said.

After Concussion’s attack, Ion-Awe just about manages to avoid Shunt’s axe, but when they come back around, Concussion is already there and launches another attack, and then another one. The front wedge piece flies off Iron-Awe, and then in the next hit send Iron-Awe barrelling through the air.

Flipping the flipper
Flipping the flipper

Iron-Awe lands upside down, which is unfortunate for them because the flipper STILL ISN’T WORKING. Dead Metal comes across, prodding at Iron-Awe like a predator poking its prey to see if it’s dead. Satisfied, they bring the saw down, and let the sparks fly!

Sparky Spark
Sparky Spark

Iron-Awe are finished, make no mistake about that, but Dead Metal moves them so that they can burn on the flame pit for a while anyway, before they are eventually counted out. Concussion had a rough start to this heat, but they’re going through to the heat final!

Now the only question is, who will be joining them?


Robot Wars S10E04 Part 1: Piss Up In A Brewery

Here I am, finally getting around to writing the recap for the fourth week, and penultimate heat of Robot Wars the 10th wars. After three heats that have brought us the weird and the wacky, and two new heat finalists in the shape of Rapid and Behemoth alongside current champions Carbide, the fourth has its own group of challengers looking to get through to the grand final, with that shot at glory. Concussion have been there before, but they face some stiff competition to make it through again. Iron-Awe 6 come in as the successor to a well known robot from the original war, and a robot that has won UK Championships on the live tour. Nuts 2 Tauron have been here before, but last series couldn’t make it past the first round, whilst Androne 4000 The Kegs are brand new robots, looking to cause a stir. It’s a wide range of weapons with a wide range of experience, so shall we get started?

Melee 1: The Kegs v Tauron v Iron-Awe 6

Melee 1 S10E04

The Kegs S10

The Kegs are a pair of clusterbots that come from the same Greenpeace centred mind that gave us Terror Turtle, John Frizell. Much in the way he worked professionally, his robot is made out of recycled parts, namely the metal beer keg that was split in half to make the two different clusterbots. The Kegs are identical, with each of them possessing a 10kg spinning bar and running at a respectable 12mph. However, naturally, the robot’s defences are somewhat limited, and the armour thin. Could be an issue against powerful competitors.

Tauron S10

Tauron met an unlucky end in the 9th wars, having been knocked out after just one blow, but come back with a drive to succeed and a robot that stays true to what it wants to be. A blocky, cuboid style chassis is just the base of a robot that has a fearsome weapon. An 18kg, 3,600rpm vertical spinning bar that runs on a pivot, allowing the robot to be invertible. After such a short run last time, can Tauron make more of their undoubted potential?

Iron-Awe 6 S10

Iron-Awe, one of the ancient wonders of Robot Wars, is finally back! Whilst not the most successful robot in the original run of the show, Iron-Awe did at one point flip Bigger Brother out of the arena. It was away from the TV where Iron-Awe was successful, winning two UK Championships on the live circuit with Iron-Awe 5. Now they’re back with Iron-Awe 6, with a full, ramp style flipper as the weapon, and not an axe in sight. They also have several anti-spinner devices attached to the side of the robot, which honestly look like TNT sticks.

Now we have the competitor robots, time for the house robots. The one robot you don’t want to come up against in this fight, it’s Sir Killalot!

Everyone uses the first few seconds to get the weapons up to speed, well at least those that have spinners. Iron-Awe get the first brief hit from Tauron, before Tauron hit one of The Kegs into Iron-Awe, tearing off some of the anti-spinner dynamite sticks. Iron-Awe get stuck over the flame pit for a while, before escaping, but those anti-spinner devices are quite possibly the most useless I’ve actually seen this series.

Tauron go to attack Iron-Awe again, and actually end up mounting them, but Iron-Awe doesn’t fire the flipper. As we find out, that’s because the flipper doesn’t actually work. Infact not much is going right for Iron-Awe so far, because their next play sees them drive straight into Sir Killalot. Not really the smartest of moves.

Iron-Awe and Tauron seem to be having quite the battle. The Kegs are trying to get involved, but aren’t really doing much. But Tauron and Iron-Awe are really going at it, and Tauron tear some more of the anti-spinner sticks off, proving they aren’t anti-spinner at all.

Shattered Sticks
Shattered Sticks

Tauron then turn their attention away from Iron-Awe and onto The Kegs. They come across, targeting one of the robots. But when their bar spinner connects with the bar spinner of The Kegs, it shatters the connections and fires The Kegs’ spinning bar all the way across the arena, breaking something and scaring Dara O Briain half to death. They may not be built very well, but they sure break apart spectacularly. Like a discount Apex.

The other Kegs bot activates the pit release button, which lets loose the Rogue House Robots! And Sir Killalot, right next to the button, try to take out that machine first. They evade, and Killalot instead jams Tauron into the wall, but only for a brief moment, before Iron-Awe becomes a target. Now free, Tauron goes after one of The Kegs and connects well, sending them spinning through the air.

Air Roll
Air roll

The Kegs are now dead, and Iron-Awe are being chipped away at by Tauron’s bar spinner, which is relentlessly looking to cause damage, especially as Iron-Awe has no working flipper. But none of the blows cause any real, serious damage and Iron-Awe continues to function well enough to run away. But they also do some of the chasing too, and one of those chases end with Tauron driving right up Iron-Awe, and getting stuck. Sir Killalot has to separate them but when they do, both robots seem to have stopped working properly.

Iron-Awe moves, just, then stops. Tauron doesn’t move at all. Eventually both robots are as still as the rest of the arena, and a countdown is called. It’s so, so close, but as Iron-Awe were the last of the robots to stop working, they’re going through to the semi-finals. Not bad for a robot without a flipper.


Melee 2: Concussion v Nuts 2 v Androne 4000

Melee 2 S10E04

Well Iron-Awe may have somewhat lucked their way into the semi-finals, but there are more robots and more challengers lying in wait. Now they must also fight it out to determine the one robot going straight into the semi-finals.

Concussion S10

Concussion are one of last year’s grand finalists, but they suffered a premature end to their championship aspirations. Now they’re back with a polished, sleeker machine to try and boost those aspirations. The weapon has been improved to spin at 7000rpm, 1000rpm more than it did last series. The armour has been updated and their removable link is custom 3D printed to lower the chances of it falling out. There are new internal parts too, giving Concussion a full rework for this series.

Androne 4000 S10

Here’s something we don’t see particularly often in Robot Wars these days, a full on crusher! The original series saw robots such as Tiberius, Ming and, most famously, Razer. But the reboot seems to have a distinct lack of crushers, probably due to the advanced armours competitors now use. So now I give you, Androne 4000, an honest-to-God crusher. It not only has a cool name, but it also has a couple of front wedges to draw robots in, and a 4000psi ram crusher. Will it work? Well, Androne could certainly cause a stir.

Nuts 2 S10

Nuts 2, the evolution of everyone’s favourite flailbot Nuts, suffered in the first round of the 9th wars when one of the wheels failed, and they got drop kicked out of the arena by Matilda’s flywheel. Now they’re back with a robot that’s gone from adorable to brutal. Using a technology called ‘Meltybrain’, Nuts 2 can both spin on the spot and move forward, making it a full body spinner, spinning at over 500rpm with 3m long flails acting as the teeth of the spinner. Plus, they also have a pair of wedge minibots to assist. Is this the start of a new, more deadly Nuts, or is it still just cannon fodder?

Now to see who will be the invited guest of the arena, the house robot. Straight from the scrapyard, it’s Dead Metal!

Whilst Nuts get up to speed at the start of the fight, Androne charge straight for Concussion, ramming into them before the drum can get up to speed, then sticking to them as they try to get away. As Concussion run from Androne, they run straight into Nuts, and the flail strikes them, hard.

At first, it’s hard to see what damage the flail caused. But on closer inspection, it’s clear to see that one of the flails hit a bullseye on Concussion’s wheel, completely deforming it and rendering it useless. Concussion are now limping on one wheel.


Androne are still particularly interested in Concussion, especially now they’ve been wounded, but Androne seems to lack the control to really get Concussion under control and get the crusher in. Meanwhile, one of Nuts’ minibots takes a ride on the floor flipper. Because why not? As Androne and Concussion battle, it draws them back into Nuts, which lands another blow, though this one less damaging. Androne and Concussion then take their battle to the floor flipper which, after a slight delay, tosses them up into the air, and actually turns Concussion over.

This gives Androne even more of an imperative to actually score a good hit, and eventually they actually do. The claw is slow to come down, but it comes down and pierces Concussion, trapping them together.

Trapped in the claw
Trapped in the claw

But with them both trapped together, they stop moving completely. Not even a couple of harsh bumps from Dead Metal can get them to break apart. And, with no movement, the judges have no option but to count both of the robots out.

Which means, perhaps surprisingly, Nuts 2 have won the melee! And they’re going all the way to the semis, no stops along the way.

Nuts 2 and Iron-Awe 6, perhaps not the semi-finalists that were expected but the ones that are there. But that means that some powerful robots are in danger of going out earlier than they would have like. Much earlier.


Robot Review: Vulture (S10E03)

Vulture were another of the new robots to enter into this war, pushing the boundaries of what is possible in the warzone. Not content with just the one weapon to attack competitors with, Vulture went ahead and combined two weapons into one. A 6000rpm vertical spinning blade on a pivot that turned it into an axe made up this custom, hybrid weapon, giving it two routed of attack. The robot runs at a respectable 16mph and has a front wedge-like scoop to draw opponents up to the blade as it comes down. The robot, however, is brand new, and that means it has yet to be battle tested.

And what better way to test it than against robots that share similar traits? Apex have a spinner, whilst Terrorhurtz have a powerful axe. Both powerful robots, and a tough test.

The start of the fight is fairly tame for Vulture, with Terrorhurtz and Apex taking more of an interest in each other than in their other opponent. They still stay in an around their competitors, trying to jump in wherever they have the opportunity to try and bring the disc down. On initial observation, it’s clear to see that the axe part of the weapon is quite slow to fire, making it more of an arm than an axe. They do strike their first hit when Terrorhurtz back into them, so at least we know the weapon works.


After this, Terrorhurtz start to go after Vulture, and bring it down time after time, bashing against the steel armour that Vulture is clad with. Vulture can barely get the weapon to reach Terrorhurtz, but that doesn’t matter when Terrorhurtz strike a hit right below Vulture’s weapon mechanism, jamming the axe and getting the two robots stuck together.

They push backwards and forwards, but Terrorhurtz have more power and get Vulture over the flame pit, where Apex decides to join the party. Shunt tries to free them, and when the robots finally break apart, Vulture have not come off well. One of the wheels has locked and they’re going in circles. The weapon still works, because other robots keep driving into it, but other than that, they’re stranded.

Because they can only move in circles, the decision is made by the judges, and Vulture is counted out.

So, a Robot redemption the Vulture team must face. But who are they coming up against? Another newcomer, in the shape of Bucky The Robot. Yes, the wacky biter bot was next on the list of Vulture’s competitors.

To say Bucky are slippery customers would be putting it lightly. Early on Vulture continuously try to get the spinning disc down on their opponent but the arm isn’t actually long enough for them to reach Bucky’s main body. So now they’re basically stuck pushing them. The good news is Bucky can’t do too much to them either… Except when Vulture screw up themselves. Trying to get around Bucky, Vulture drive over the floor flipper and are tossed over. They can self-right with the arm, but in doing so find themselves in Bucky’s grasp.

Vulture get taken on a quick trip to Dead Metal, but nothing too bad comes out of it. With neither robot able to cause the other damage, the arena hazards are proving the trickiest obstacles, and Vulture very almost slide straight down the pit at one point. To add to their misery, the weapon also stops working, leaving them as a push bot.

But not to fear! Because they can get around Bucky’s awkward shape and push them about no problem. And that, in the end, is how they win it, by pushing Bucky around and onto the floor flipper, where they are unable to self-right. Perhaps not the greatest fight ever, but Vulture won’t care seeing as they’ve survived.

The reward for survival is a place in the semi-finals, but that means a fight against Terrorhurtz once again. The axe of doom and mayhem took them out in the melee, so Vulture have their work cut out reversing their fortunes.

Unfortunately for Vulture, Terrorhurtz are in no mood to go easy on them. We already know Vulture’s weapon can barely scratch Terrorhurtz’s armour and that leaves Vulture running away, essentially. But Terrorhurtz rain down the blows right from the start. One hit lands on their side and another on the wedge, but then one strike hits their top armour, tearing it off the robot.

Forceful Disassemblement
Pillow fight

The weapon’s mechanism is next to be targeted, and one blow on that is enough to destroy the weapon completely. There are some more superficial hits sustained but the next vital piece to go on the robot is one of the wheels. Amazingly, Vulture are still moving, just about.

Terrorhurtz and Vulture, not for the first time you’ll recall, get lodged together again, this time requiring the aid of Matilda to separate them, even though that results in Vulture being flipped over. I have no idea how they’re still going out there, but they continue to take hit after hit and just keep driving.

Having landed so many good hits, Terrorhurtz run out of gas for their weapon, so it becomes a pushing match, something Vulture used to their advantage in the previous fight. Not so much this time; The major results are the Fog of War being triggered twice in a row, with Vulture ending up with Dead Metal after the first time and on the flame pit the second. They do manage to go the whole 3 minutes, but end the fight pretty much pushed in a corner.

Unsurprisingly, they aren’t victorious.

Now, normally a defeat in the semi-final would bring you one final fight in the 3rd place playoff, to see if you get into the 10 way melee. Unfortunately for Vulture, Terrorhurtz gave them such an ass whooping that they can’t actually repair the robot in time, and have to forfeit.

ws 2.jpg

So how did Vulture do? Well, the robot certainly had a wacky design, and one that looked like it could be a powerful competitor if all the elements came together well. unfortunately the weapon, as good as it looked, just didn’t quite cut it (Or anything else for that matter), and the robot was too prone to breaking down. Of course a large part of this was Terrorhurtz’s fault, and Vulture did show that they have the capability with their win over Bucky. Had they repaired the robot in time, I think we would have seen them beat Track-tion and get into the 10 way. Maybe next time.

Expectation v Result (4th – 4th): +0
Accidental attacks: +1
Going round in circles: -2
The defeater of dreams (And Bucky The Robot): +8
Hit so hard they had to forfeit their chance in the 10 way to an after school club: -4
BONUS: Design Level 1000: +2

Robot Rating (Vulture): 5/10

Full Robot Review rankings from this series and the last series can be found here: )
Each review rating is hyperlinked to the article about that robot- simply click on the robot’s name to be navigated to their article.


Robot Review: Bucky The Robot (S10E03)

OK so I’m not very good at keeping to a schedule, but seeing as we have two weeks until the next episode, this just helps to pass the time. So bear with me for the next couple of days as I finish off the Robot Reviews for Bucky The Robot and Vulture, and then we can get into the recap of yesterday’s episode.

So, Bucky The Robot. Other than having a cool name and bringing Dara O Briain’s love interest a mascot along with them, Bucky is also a very unique robot. We all know about crusher robots, but I think a biter bot is something just that little bit more left field. Add to that the fact that the robot actually looks like a pair of false teeth on wheels, complete with decorative winding mechanism, and Bucky brings the weird and the wonderful out of robot wars. The idea of the false teeth is to clamp down on a robot so that they can be dragged into arena hazards, with less focus on actually causing damage. And, thanks to the way the robot is built, it looks like a pain in the ass to get control over if you’re another robot.

Bucky’s first taste of action in Robot Wars came in a melee with the ultra high-tech flipper Rapid and school club project Track-tion. So more of the weird and the wonderful.

Watching Bucky amble around the arena was quite an enjoyable experience, with the clunky opening and closing of the false teeth very entertaining. Unfortunately, it doesn’t do them much good in terms of actually fighting. Not once do they actually manage to get a clamp on one of their competitors. Equally, nobody manages to get anything on them.

Track-tion soon goes out of the arena, leaving just Bucky and Rapid. Rapid easily slides under Bucky, but struggles to get enough of a handle on them to flip them over. That changes, however, when they get Bucky to the edge of the arena, and finally flip them over. Bucky goes half over the arena, hanging on quite literally by their teeth. And by firing the jaws repeatedly, they actually manage to wriggle themselves back in!

Eating The Arena
Eating the arena

Much of the rest of the battle follows the same pattern- Rapid getting underneath and pushing Bucky around, without any reply. Even Matilda got involved at one point, hitting Bucky with the flywheel. But, in the end, it was the arena floor spikes that finished Bucky off, tipping them over. With their jaws unable to flip them back over, Bucky were stranded, and counted out of the fight.

Next up, Robot Redemption. Bucky came up against one of the other new robots for the series, Vulture, looking for revenge.

It’s an interesting start to proceedings, because neither robot can actually get a hold of each other with their weapons. Vulture’s axe blade can’t reach Bucky and Bucky can’t get underneath Vulture to clamp down. Prepare for frustration to the extreme.

But that would assume everything stays as it is. Vulture, perhaps because they don’t fully know how the arena works, drive over the floor flipper and get sent flying over. As they recover, that gives Bucky the perfect opportunity to finally get a clamp in, for the first time this episode!

False bite
Bite me

They push Vulture into Dead Metal, but then the tables turn and they find themselves being attack by Dead Metal, but manage to get out of there as quickly as possible. So the chase continues, and then the pushing and shoving ensues, but no robot is any closer to actually besting the other. Vulture’s weapon dies, but Bucky can’t gain an advantage from it. Vulture have the greater pushing power.

And it’s that pushing power that does over Bucky in the end. Vulture push Bucky over to the floor flipper, which flips them onto their side. Much like the melee, Bucky have no way of self-righting. For the second fight in a row, it is their downfall, and they are going home.

So how did Bucky do? Well the robot certainly sported a crazy design, with a crazy idea for a weapon and if it worked, then it would have been amazing. Unfortunately, Bucky just couldn’t pull it off. For a weapon like that, they have to have perfect control over their competitors, and Bucky just didn’t have that. They couldn’t get under either Rapid or Vulture and that left them vulnerable, and the lack of a self-righter was their ultimate downfall. Still, they were a lot of fun, and it’s good to see new and interesting designs on the show. Plus, we all know Dara is a fan…

Friends for life
Dara x Bucky 4eva

Expectation v Result (Bottom 2 – Bottom 2): +0
No clamp, no hope: -1
Death by arena spikes: -2
Eating the Vulture: +2
The self-righting problem to end all problems: -2
BONUS: Eating the arena side wall: +3
BONUS: Dara x Bucky 4eva: +3

Robot Rating (Bucky The Robot): 3/10

Full Robot Review rankings from this series and the last series can be found here: )
Each review rating is hyperlinked to the article about that robot- simply click on the robot’s name to be navigated to their article.